Hackers use their knowledge and their wits to maintain their autonomy. Some take the money and run. (We must live with our compromises.) Some refuse to compromise. (We live as best we can.) All too often those of us who take one of these paths resent those who take the other. One lot resents the prosperity it lacks, the other resents the liberty it lacks to hack away at the world freely. What eludes the hacker class is a more abstract expression of our interests as a class, and of how this interest may meet those of others in the world.
thought: open source devs resenting proprietary devs for being well-paid; the latter (or most of them) unable to work on open source even in their spare time cus their companies prohibit it in some way
[...] It used to be that software was something you installed on your machine; now, many software-makers have moved towards software as a service (SaaS), which involves accessing software through one's browser, without having to install anything. [...] companies like Microsoft can now 'leverage the gratis work of the open-source community to run the servers' that power SaaS services. 'As a result, it is beneficial for [companies like Microsoft] to rehabilitate their image in the open source community,' in order to 'garner goodwill from the community and attract talented developers,' Robinson added.
some good stuff on open source vs free software that chimes with my logic piece
speaks to the failure of the aGPL (too little, too late)
[...] Neoliberalism depended on drawing women into wage work, often low-wage service jobs, as falling salaries meant that the "family wage" of a single (male) wage earner could no longer support a family. [...] feminism left behind the social justice dimension of its earlier agenda to focus on women getting a leg up in the job market, breaking the glass ceiling, and finding emancipation through entry into the market. Undoubtedly this gave women a new sort of power, as members of the waged working and middle classes with the ability to act collectively in the workplace - as white- and blue-collar workers, women had a potential strength that differed from the atomized unwaged work of the home. But such priorities were no longer framed within an anticapitalist agenda or struggle, and overlapped easily with the drive to tap into a pool of labor hitherto outside of the market.
drawing on Nancy Fraser
something i just realised: how analogous is this to 'free software' getting co-opted (or overtaken, superseded, destroyed) by 'open source'? is that a useful comparison?
From a Marxist-Hegelian angle, Barbrook saw the high-tech gift economy as a process of overcoming capitalism from the inside. The high-tech gift economy is a pioneering moment that transcends both the purism of the New Left do-it-yourself culture and the neoliberalism of the free market ideologues: “money-commodity and gift relations are not just in conflict with each other, but also co-exist in symbiosis.” Participants in the gift economy are not reluctant to use market resources and government funding to pursue a potlatch economy of free exchange. However, the potlatch and the economy ultimately remain irreconcilable, and the market economy is always threatening to reprivatize the common enclaves of the gift economy. Commodification, the reimposition of a regime of property, is, in Barbrook’s opinion, the main strategy through which capitalism tries to reabsorb the anarcho-communism of the net into its folds.
This early attempt to offer a polemical platform from which to think about the digital economy overemphasizes the autonomy of the high-tech gift economy from capitalism. The processes of exchange that characterize the Internet are not simply the reemergence of communism within the cutting edge of the economy, a repressed other that resurfaces just at the moment when communism seems defeated. It is important to remember that the gift economy, as part of a larger digital economy, is itself an important force within the reproduction of the labor force in late capitalism as a whole. The provision of free labor, as we shall see later, is a fundamental moment in the creation of value in the economy at large—beyond the digital economy of the Internet. As will be made clear, the conditions that make free labor an important element of the digital economy are based in a difficult, experimental compromise between the historically rooted cultural and affective desire for creative production (of the kind more commonly associated with Gilroy’s emphasis on “individual selffashioning and communal liberation”) and the current capitalist emphasis on knowledge as the main source of added value.
wish i had read this before writing my open source piece lmao. it's a similar thesis but so much more eloquently put
[...] Opensource companies such as Cygnus convinced the market that you do not need to be proprietary about source codes to make a profit: the code might be free, but tech support, packaging, installation software, regular upgrades, office applications, and hardware are not.
this is just one way that profits move up the stack (in the actual open source ecosystem); larger corporations have found a much more lucrative vein in B2C (gateways, data)
But the driving assumption was that (a) contrary to both SBTC and its neighbors and Polanyi, technology was very much a function of institutions; (b) cutting edge innovation did not have to follow one narrow “most-efficiency creating” path, but that there was meaningful choice in how innovation progressed; and (c) contrary to the primary explanations of inequality as a function of institutions (deunionization; erosion of minimum wage, etc.), technology had a significant independent role in structuring social relations in the economy, such that winning battles over the dominant designs of the technology could be independently more powerful at structuring social relations than winning political battles or institutional changes that directly regulate those social relations. In its most ambitious version, it could mean that winning political battles over free software or open source hardware could make people better able to live independent lives than winning political battles over labor or employment law. The past decade has led me to be more skeptical of this stronger claim on behalf of technology [...]
"technology could be independently more powerful at structuring social relations than winning political battles or institutional changes that directly regulate those social relations" is a good thing to cite (possibly in reference to techno-utopians)
While Taylor’s dismissal of free software as ‘freedom to tinker’ captures something real about its prima facie narrowness as a political programme, she misses the peculiar way in which this very narrowness gives rise to significant implications when we broaden the frame and examine a more social picture. While the individual user may not be interested in tinkering with, for example, the Linux kernel, as opposed to simply using it, the fact that it can be tinkered with opens up a space of social agency that is not at all trivial. Since everyone can access all the code all the time, it is impossible for any entity, capital or state, to establish any definitive control over users on the basis of the code itself. And since the outcomes of this process are pooled, one does not have to be personally interested in ‘tinkering’ to benefit directly from this freedom. With non-free software one must simply trust whoever, or whichever organization, created it. With free software, this ‘whoever’ is socially open-ended, with responsibility ultimately lying with the community of users itself.
"opens up a space of social agency that is not at all trivial" is nice (on open source)
Online platforms aren’t simply replacing stores by replicating their function. Instead they are making themselves gatekeepers capable of controlling and regulating commerce — just as Steam regulates the weapon skins market — playing a decisive role in which sellers continue to exist and which workers get to show up to work tomorrow. Culture is constrained and warped by this gatekeeping dynamic, which not only maintains the existing monoculture — in which a few popular titles dominate markets — but intensifies it.
This is not a matter of goods or marketplaces being digital, but how digitality proves conducive to monopolistic domination. In Monopoly Capital (1966), Paul A. Baran and Paul M. Sweezy define what they call “epoch-making” technologies: those which radically reshape space and time — that “shake up the entire pattern of the economy and hence create vast investment outlets in addition to the capital they directly absorb.” [...]
In the 21st century, networked computing and phones have superseded autos as the epoch-making technology. If the previous age of monopoly capitalism was defined by cars, suburban landscapes, and regular trips to the department store, then our new age is defined by ride-sharing apps, gentrified landscapes, Prime Day sales, and the fulfillment centers that make it possible. Online connectivity — virtual assistants like Alexa, PCs with internet browsers, smart TVs with streaming services, and phone apps — all reduced the space and time consumers had to traverse to engage in commerce, but at the same time it has centralized it.
The resulting new monopoly capitalism has produced a new kind of consumerism — if not a new way of life, at least a new intensity of it — that passes principally through the gates of Amazon, Paypal, Venmo, Salesforce, Steam, Shopify, the iOS App Store, and other platforms. Amazon, for instance, is now larger by valuation than virtually all other retailers combined. Together, these platforms plug us into a more “frictionless” system of commerce: In exchange for a modest increase of speed and convenience, they etch themselves into our collective consciousness as we etch ourselves into their databanks as consumer profiles. The platform [...] You half-expect the word platform to be capitalized, like some Platonic ideal.
As commerce has consolidated into digital platforms, digital commodity production — which best suit the platforms’ economic advantages — has ramped up: skins in Counter-Strike and Fortnite and Twitch.tv’s “Cheer chat” badges, along with conventional digital products like games and Adobe’s software suites. These are capable of near-instant delivery and are more amenable to platform-sustained content restrictions: DRM, paywalls, subscriber access, and other forms of intermediate fees. The consolidation of retailing into platforms has also triggered the development of dropshipping — when a entity sells products it doesn’t have in stock and has them shipped from a third party directly to the consumer. As Alexis Madrigal reported, there are Instagram brands that don’t buy or sell goods but exploit aspirational lifestyle imagery and the platform’s advertising algorithms to lure customers. They simulate manufacturing and professional branding but exist only as social media accounts. All this may seem to diversify economic participation — so many products! so many retailers! — but the profits still flow to the a single monolithic place.
i should probably read monopoly capital tbh
(tagged as open source tho it's really about centralisation)
The fetishization of content underwrites the fantasy that it is somehow detachable from the infrastructure that supports it. The thrust of Smythe's argument is to dismantle this fantasy, a task which remains a pressing one on the digital era in which, we are told, everyone (or at least a lot more people than before) can create their own content--but not, significantly the structures for organizing, sorting, and retrieving it. We can make our own Web page, but not our own Google; we can craft our own Tweets, but not our own Twitter (at least not without a fair amount of expertise and venture capital). By focusing on practices seemingly associated with the superstructural realm of cultural consumption, Smythe nonetheless reminds us of the importance of control and ownership over productive resources, including the means of information sharing, organization, and retrieval. Even in the digital era, matter still matters--especially the expensive kind, such as network infrastructure, data storage facilities and processing power.
connects with Jason's thing about why open source can build git but not github
As open source developers gave away their software for free, many could see only the devaluation of something that was once a locus of enormous value. Thus Red Hat founder Bob Young told me, “My goal is to shrink the size of the operating system market.” (Red Hat, however, aimed to own a large part of that smaller market.) Defenders of the status quo, such as Microsoft VP Jim Allchin, claimed that “open source is an intellectual property destroyer,” and painted a bleak picture in which a great industry is destroyed, with nothing to take its place.
The commoditization of operating systems, databases, web servers and browsers, and related software was indeed threatening to Microsoft’s core business. But that destruction created the opportunity for the killer applications of the Internet era. It is worth remembering this history when contemplating the effect of on-demand services like Uber, self-driving cars, and artificial intelligence.
I found that Clayton Christensen, the author of The Innovator’s Dilemma and The Innovator’s Solution, had developed a framework that explained what I was observing. In a 2004 article in Harvard Business Review, he articulated “the law of conservation of attractive profits” as follows:
When attractive profits disappear at one stage in the value chain because a product becomes modular and commoditized, the opportunity to earn attractive profits with proprietary products will usually emerge at an adjacent stage.
I saw Christensen’s law of conservation of attractive profits at work in the paradigm shifts required by open source software. Just as IBM’s commoditization of the basic design of the personal computer led to opportunities for attractive profits “up the stack” in software, new fortunes were being made up the stack from the commodity open source software that underlies the Internet, in a new class of proprietary applications.
Google and Amazon provided a serious challenge to the traditional understanding of free and open source software. Here were applications built on top of Linux, but they were fiercely proprietary. What’s more, even when using and modifying software distributed under the most restrictive of free software licenses, the GPL (GNU Public License), these sites were not constrained by any of its provisions, all of which were framed in terms of the old paradigm. The GPL’s protections were triggered by the act of software distribution, yet web-based applications don’t distribute any software: It is simply performed on the Internet’s global stage, delivered as a service rather than as a packaged software application.
something to think about for my longer piece on open source & MS? (to be published when there's some news on that front)