As we moved from the Web 2.0 era into the “mobile-social” era and now into the “Internet of Things,” the same principle continues to hold true. Applications live on the Internet itself—in the space between the device and remote servers—not just on the device in the user’s hands. This idea was expressed by another of the principles I laid out in the paper, which I called “Software Above the Level of a Single Device,” using a phrase first introduced by Microsoft open source lead David Stutz in his open letter to the company when he left in 2003.
The implications of this principle continue to unfold. When I first wrote about the idea of software above the level of a single device, I wasn’t just thinking about web applications like Google but also hybrid applications like iTunes, which used three tiers of software—a cloud-based music store, a personal PC-based application, and a handheld device (at the time, the iPod). Today’s applications are even more complex. Consider Uber. The system (it’s hard to call it an “application” anymore) simultaneously spans code running in Uber’s data centers, on GPS satellites and real-time traffic feeds, and apps on the smartphones of hundreds of thousands of drivers and of millions of passengers, in a complex choreography of data and devices.
Linux is no longer the product of “part-time hacking.” Most of the programmers who work on the project earn a good living for doing so, just as do those who work on proprietary software. The companies that sponsor and contribute to Linux do not do so out of the generosity of their hearts, they do so for solid commercial reasons.
Linux is no longer subversive. It has moved steadily away from being an outsider to taking its place as a comfortable part of the existing commercial world. In a way, if there was a revolution, Linux has won, but it’s an Animal Farm victory. In winning, Linux has become like those it displaced: more professional, more structured, more carefully governed. Linux has not undermined powerful institutions and companies (although it has made some operating systems obsolete); instead, those institutions have learned to live happily with Linux, and even profit from it.
oh man this is so eerily similar to my open source piece for logic!
for diss: cite how open source on its own is not subversive, easily co-opted by capital, co-exist
The labor of digital creatives and innovators, sutured as it is to a technical apparatus fashioned from dead labor and meant for producing commodities for profit, is therefore already socialized. While some of this socialization is apparent in peer production, much of it is mystified through the real abstraction of commodity fetishism, which masks socialization under wage relations and contracts. Rather than further rely on these contracts to better benefit digital artisans, a Marxist politics of digital culture would begin from the fact of socialization, and as Radhika Desai (2011) argues, take seriously Marx’s call for “a general organization of labour in society” via political organizations such as unions and labor parties (212). Creative workers could align with others in the production chain as a class of laborers rather than as an assortment of individual producers, and form the kinds of organizations, such as unions, that have been the vehicles of class politics, with the aim of controlling society’s means of production, not simply one’s “own” tools or products. These would be bonds of solidarity, not bonds of market transactions. Then the apparatus of digital cultural production might be controlled democratically, rather than by the despotism of markets and private profit.
!!! holy shit
[...] C4SS subscribes to the techno-utopian potentials for a new arrangement of production driven by digital technology, which has the potential to reduce prices on goods, making them within the reach of anyone (once again, music piracy is held up as a precursor). However, this potential has not been realized because “economic ruling classes are able to enclose the increased efficiencies from new technology as a source of rents mainly through artificial scarcities, artificial property rights, and entry barriers enforced by the state” (Carson 2015a). Monopolies, enforced by the state, have “artificially” distorted free market transactions.
These monopolies, in the form of intellectual property rights, are preventing a proper Proudhonian revolution in which everyone would control their own individual production process. [...] once these artificial monopolies are removed, corporations will lose their power [...]
This revolution is a quiet one, requiring no strikes or other confrontations with capitalists. Instead, the answer is to create this new economy within the larger one, and hollow it out from the inside:
he then goes into the invisible surplus value extracted from proletarian labour undergirding all this. next paragraph ends with
These “companies” of course are staffed by workers very different from “makers,” who work in facilities of mass production. Their labor is obscured by an influential ideology of artisans who believe themselves reliant on nothing but a personal computer and their own creativity.
However, not everything online lent itself to the metaphor of a frontier. Particularly in the realm of music and video, artisans dealt with a field crowded with existing content, as well as thickets of intellectual property laws that attempted to regulate how that content was created and distributed. [...] The project of Lessig and others was not to create the conditions for erecting a new society upon a frontier, as a yeoman farmer might, but to politicize this class of artisans in order to challenge larger industrial concerns, such as record labels and film studios, who used copyright to protect their incumbent position. This very different terrain requires a different perspective from Jefferson’s.
recognising this terrain as the latest battleground, maybe?
While the thrust of these critiques of copyright focus on egregious overreach by the culture industries and their assault upon all manner of benign noncommercial activity, they also reveal a vision of an alternative cultural economy of independent producers who, while not necessarily anti-capitalist, can escape the clutches of massive centralized corporations through networked digital technologies. This facilitates both economic and political freedom via independence from control and regulation, and maximum opportunities on the market. [...] As it so often does, the fusion of ownership and labor characteristic of the petty producer standpoint, the structure of feeling of the independent artisan, articulates itself through the mantra of “Do It Yourself.”
These analyses and polemics reproduce the Proudhonist vision of an alternative to existing digital capitalism. Individual independent creators will achieve political autonomy and economic benefit through the embrace digital network technologies, as long as these creators are allowed to compete fairly with incumbents. Rather than insist on collective regulation of production, Digital Proudhonism seeks forms of deregulation, such as copyright reform, that will chip away at the existence of “monopoly” power of existing media corporations that fetters the market chances of these digital artisans.
aaaahhhhh
very relevant to decentralisation!!
The goal of this paper is not to question the creativity of remix culture or the maker movement, or to indict their potentials for artistic expression, or negate all their criticisms of intellectual property. What I wish to criticize is the outsized economic and political claims made about it. [...]
Digital Proudhonism and its vision of federations of independent individual producers and creators (perhaps now augmented with the latest cryptographic tools) dominates the imagination of a radical challenge to digital capitalism. Its critiques of the corporate internet have become common sense. What kind of alternative radical vision is possible? Here I believe it is useful to return to the core of Marx’s critique of Proudhon.
[...]
The socialization of production under the development of the means of production—the necessity of greater collaboration and the reliance on past labors in the form of machines—gives way to a radical redefinition of the relationship to one’s output. No one can claim a product was made by them alone; rather, production demands to be recognized as social. [...]
[...] The romance of “DIY” obscures the reality that nothing digital is done by oneself: it is always already a component of a larger formation of socialized labor.
!!! so good