Bookmarker is a personal project by @dellsystem to help with retaining reading material. Source on GitHub.

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Albert Camus once said that 'the whole of Kafka's art consists in compelling the reader to re-read him.' Since the interpretations of Kafka are many and the search for the meaning of his stories seemingly endless, the reader will return to the story itself in the hope of finding guidance from within. Thus a second reading will--hopefully--become a commentary on the first, and subsequent readings will--again hopefully--shed light on the preceding ones. [...]

—p.491 Postscript (491) by Franz Kafka 9 years, 2 months ago

[...] These were actual living humans—I keep coming back to this—not only adopting but insisting upon the priority of a monstrous legal construct designed for the express purpose of annihilating all concerns but its own profit.

I feel like I am not doing a great job of capturing, in words, the dread that this produces in me. Across the room, one of my dogs is licking its asshole with intense fervor; it is making sounds like the stirring of a pot of macaroni and cheese. Also, large bees are thumping loudly off the glass of the window with arrhythmic regularity. Both of these are very distracting; I am having a hard time doing the thing that makes me money. If I were a corporation, the spectrum of possible responses to these distractions would include killing my dog and encasing my home in soundproofed concrete; that spectrum would be ordered by the degree to which each option maximized my blogging efficiency and by nothing else; what mediated the preferability of these extreme responses would not be concerns that they were cruel or might diminish the simple human pleasure of having nice, big windows to look through on a sunny day. Alas, I am a human—I cannot be a corporation, and a corporation cannot be me—so the dog gets to live. For now.

But the point is: You are not the corporation. You are the human. It is okay for the corporation to lose a small portion of what it has in terrifying overabundance (money, time, efficiency) in order to preserve what a human has that cannot ever be replaced (dignity, humanity, conscience, life). It is okay for you to prioritize your affinity with your fellow humans over your subservience to the corporation, and to imagine and broker outcomes based on this ordering of things. It is okay for the corporation to lose. It will return to its work of churning the living world into dead sand presently.

The Corporation Does Not Always Have To Win missing author 9 years, 1 month ago

That might seem like much for an adventure romp like Ready Player One, an entertaining bit of spun sugar that is so amiably unchallenging that it never even makes demands of itself. But direct any back at it, and you come up with nothing, an empty politics, characters as flat as Pong, an epic of nostalgia for things people bought that never wonders why it loves what it loves. As a body of work, it’s a hollowed-out and varnished cadaver, held together by tissue only skin-deep; a Humpty-Dumpty man ready to shatter when pierced by a single question.

Ready Player One Finds The Bleak Limits Of Nostalgia missing author 9 years ago

The roots of insurrection grow and feed on the same old crippling capitalism. In order to defeat the faceless evil corporation bent on charging people money and profaning the OASIS with ads, Parzival essentially becomes a series of ads, while he and his pals all become brands. The war of liberation against top-down commodity is self-commodity.

Ready Player One Finds The Bleak Limits Of Nostalgia missing author 9 years ago

[...] When the day comes that the internet commentariat cleaves into opposing sides for war of attrition over this book and film, it will in part be a war premised on misunderstanding. On one side will stand people rightfully flabbergasted at the adulation for a book that, by any reading of the mechanics of literary fiction, basically heaves.

On the other side will stand people who need to see their experience of media—their texts and enthusiasms—validated as a greater myth, and to see themselves as a part of it. [...]

Even then, Cline himself admits that this is not enough. If there is an ultimate message to this book—if there is something that might doom the movie to little more than an automated nostalgia ride—it is this: Go the fuck outside. But Cline cannot square how the endless layers of preceding intertextual mimicry prepare one for that. He doesn’t even attempt an explanation so much as surrender to the inevitability of someday exiting the inner world. All this was prologue, and all of it was important, somehow, but eventually we all must emerge into the daylight.

Ready Player One Finds The Bleak Limits Of Nostalgia missing author 9 years ago

There is a lonely need at the heart of this book, the need for all this ephemeral shit to mean something, for the generations nurtured by the internet to have collected something more than transient commodities and opinions about them, more than posts and tweets and days of recycling things we’ve consumed and perhaps leveraged into monetized brands. But Cline has rejected the bigger ideas that usually absorb all our mortal flailing into an arc of greater redemptive significance. Religion is out. Unsurprisingly, he doesn’t so much as flirt with Marxism, even in a rootless Hegelian form of thesis, antithesis and synthesis inexorably churning human society forward. Capitalism is portrayed as a disease unless it’s in the hands of the right people, which is indistinguishable from the view of capitalism espoused by the wrong people.

At times, you can almost sense a muffled scream trying to escape the page, the unthinkable recognition that memorizing movies and videogame speed-runs and every beat of a standup routine contains only the memory space required to store it—that it builds to nothing, achieves nothing, signifies nothing more than the story of somebody else. That you can watch Raiders of the Lost Ark 100 times, and on the 101st, it won’t reveal a greater truth or build a better you. That the passivity of life via filmstrip exacts no price because it confers no prize. That, maybe, the cold message of becoming a pop-culture savant is realizing that you’ve dedicated your life to the craft of memorizing how it happened to someone else—or as someone else happened to imagine it. That the Comic Book Guy was right to lament, “Oh, I’ve wasted my life.”

Maybe that’s the seductive—and to those who embrace it—profound appeal of a story like Ready Player One, built on the bones of hundreds of others: that somehow we can construct a scavenger hunt of narrative human significance from everything we’ve already consumed, something every bit as spiritual and whole as a more rigorous study and embrace of the world as it is. Maybe there is a mechanism by which we can collect enough skill and armament and enchantment to ineffably cohere as flesh and spirit, something more sublime than meat networked and spasming with electricity.

Cline just hasn’t watched the movie that explains that part yet, and it’s not his fault. Nobody has.

Ready Player One Finds The Bleak Limits Of Nostalgia missing author 9 years ago

[...] Rather than an affluent society, Baudrillard argues that we live in a 'growth society'. However, this growth brings us no closer to being an affluent society. Growth produces both wealth and poverty. In fact, growth is a function of poverty; growth is needed to contain the poor and maintain the system. While he is not always consistent on this, Baudrillard argues that the growth society is, in fact, the opposite of the affluent society. Its inherent tensions lead to psychological pauperization as well as systematic penury (see later) since `needs' will always outstrip the production of goods. Since both wealth and shortage are inherent in the system, efforts like those proposed by Galbraith to solve the problem of poverty are doomed to failure. [...]

—p.2 Introduction (1) by George Ritzer 8 years, 9 months ago

[...] Rather than a reciprocal sharing of what people have, modern society is characterized by differentiation and competition which contributes to the reality and the sense that there is never enough. Since the problem lies in social relationships (or in the social logic), it will not be solved by increases in production, by innovations in productive forces, or by what we usually think of as even greater abundance. The only solution to the problem lies in a change in social relationships and in the social logic. We need a social logic that brings with it the affluence of symbolic exchange, rather than one that condemns us to `luxurious and spectacular penury'. [...]

—p.11 Introduction (1) by George Ritzer 8 years, 9 months ago

If one tries to summarize all of the things that consumption is and is not, it seems clear that to Baudrillard consumption is not, contrary to conventional wisdom, something that individuals do and through which they find enjoyment, satisfaction and fulfilment. Rather, consumption is a structure (or Durkheimian social fact) that is external to and coercive over individuals. While it can and does take the forms of a structural organization, a collective phenomenon, a morality, it is above all else a coded system of signs. Individuals are coerced into using that system. The use of that system via consumption is an important way in which people communicate with one another. The ideology associated with the system leads people to believe, falsely in Baudrillard's view, that they are affluent, fulfilled, happy and liberated.

—p.15 Introduction (1) by George Ritzer 8 years, 9 months ago

[...] let me emphasize the point that this book is dominated by that bête noire of postmodernists, a grand narrative. Fundamentally, and in many different ways, Baudrillard paints a picture of a world that has fallen from the glories of primitive society and the symbolic exchange that characterizes it. [...]

I love this

—p.20 Introduction (1) by George Ritzer 8 years, 9 months ago