(None). Real Life. .
starting with Steam, again, and from there onto theorising about platforms creating a space. ends with an anecdote about the modding community resisting Steam's decision to make mods sellable through the marketplace
starting with Steam, again, and from there onto theorising about platforms creating a space. ends with an anecdote about the modding community resisting Steam's decision to make mods sellable through the marketplace
0 / 2starts off with an anecdote about steam skins, and neatly segues into how that illustrates commodification in the digital domain + gatekeeping
starts off with an anecdote about steam skins, and neatly segues into how that illustrates commodification in the digital domain + gatekeeping
0 / 3