Bookmarker is a personal project by @dellsystem to help with retaining reading material. Source on GitHub.

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7 years, 2 months ago

you can still make money on the fees

But isn’t there a strong financial incentive to try to understand why you’re doing what you’re doing, whether it’s an algorithm or a human executing the trades? Otherwise it seems very easy to lose a lot of money.

Sure. But the market structure of investing dilutes that incentive.

The peo…

—p.226 Play (Logic #6) Money Machines: an Interview with an Anonymous Algorithmic Trader (219) by Logic Magazine
You added a note
7 years, 2 months ago

narrow our conception of the politically possible archive/abolish-silicon-valley

When we consider the social effects of computers in political and social life, we usually think in terms of expanded power and new possibilities. This perspective on computation permeates even our critical visions of technology. But we should also be attentive to the power that computers and the ac…

—p.197 Model Metropolis (191) by Logic Magazine
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7 years, 2 months ago

an alliance between game developers and players

GWU is not just against shitty labor practices. We’re also against shady business practices, and those impact players. A good example is the recent controversy around “loot boxes.” People will design systems that require a ton of grinding and say, you could toil through this game for 100 hours in o…

—p.142 Game Workers of the World Unite: an Interview with an Anonymous Game Worker" (131) by Logic Magazine
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7 years, 2 months ago

they all should get royalties

The only labor action I’m aware of in the game development industry has been the voice actors strike of 2016. During that strike, basically all unionized voice actors stopped voice acting for games. The strike lasted for almost a year. They won—but honestly, it wasn’t as big of a victory as their u…

—p.141 Game Workers of the World Unite: an Interview with an Anonymous Game Worker" (131) by Logic Magazine
You added a note
7 years, 2 months ago

the workers are the children

There is this very paternalistic way that all the game development companies treat their employees. We’re often told, “We’re one big family.”

And the workers are the children.

—p.136 Game Workers of the World Unite: an Interview with an Anonymous Game Worker" (131) by Logic Magazine