Welcome to Bookmarker!

This is a personal project by @dellsystem. I built this to help me retain information from the books I'm reading.

Source code on GitHub (MIT license).

The only labor action I’m aware of in the game development industry has been the voice actors strike of 2016. During that strike, basically all unionized voice actors stopped voice acting for games. The strike lasted for almost a year. They won—but honestly, it wasn’t as big of a victory as their union, SAG-AFTRA, played it up to be.

The voice actors were fighting for royalties on their games. They will work on these huge products like Grand Theft Auto that make over a billion dollars, but only get paid a few hundred dollars per session. In response, CEOs tried to pit workers in the industry against each other. They would say, “Well, it wouldn't be fair to everyone else if we gave you royalties—the programmers and the designers and the artists aren’t getting royalties.” And it’s like, “No, you’re absolutely right, they all should get royalties!” They try to play us all against each other, but really we should all be in this together.

everyone should be paid as well as the CEO tbh

—p.141 Game Workers of the World Unite: an Interview with an Anonymous Game Worker" (131) by Logic Magazine 4 years, 9 months ago