Welcome to Bookmarker!

This is a personal project by @dellsystem. I built this to help me retain information from the books I'm reading.

Source code on GitHub (MIT license).

How have the jobs changed within the gaming industry over time?

Similar to other parts of the tech sector, the game development industry is moving away from hiring people full-time and towards a gig model. It’s becoming commonplace to hire contractors and freelancers, instead of hiring full-time visual artists, sound designers, or writers for games. Or having fans submit speculative work to be used in games, paying them only a pittance.

We're also seeing executives increasingly try to pay people in exposure, particularly in the promotion of games. While most companies have dedicated marketing and community teams, there is also a trend towards trying to promote through “influencers”—often younger gamers with a sizable social media presence that will spend hours streaming their game sessions. If someone has a lot of views on their channels, the company will pitch a partnership, offering free games or flights out to flashy events—a moment in the sun. In reality, these people should be hired and paid a living wage to do this sort of promotion.

—p.132 Game Workers of the World Unite: an Interview with an Anonymous Game Worker" (131) by Logic Magazine 5 years, 4 months ago