[...] it is essential that such games are experienced as a complete waste of time. Their purpose is in part to erase a clear distinction between work and leisure so that the worker must "pay back" their Candy Crush indulgence by answering emails in bed at night, for example.
Such games aid capitalism not by stimulating capitalist success or endorsing its principles, but by appearing to be totally useless and nothing more than a complete waste of precious time. By appearing as such they are able to make the mundane work we perform for capitalism seem so much the more "productive" and "useful" by contrast. After we have "wasted" five minutes on Cookie Clicker, we feel like we are carrying out an act that is both productive and reparative when we return to Microsoft Excel afterward. [...] these distractions not only consolidate our impression that capitalist productivity is comparatively useful and positive, but also make us feel indebted and keen to make amends to an employer after gaming. Such games are a kind of licensed transgression that not only allows society to continue unharmed, but actually reinforces our desire to pay back what we owe for our little acts of perceived nonconformism. Additionally, they renew our commitment to capitalist production when we might otherwise be reflecting on how unfulfilling our working conditions are.
p38: mentions Benjamin's theories on distraction as an alternative to contemplation