[...] it is mistakenly assumed that human consciousness is a constant "original" which computers will either "copy" or fail to "copy". In fact, the distinction is far less sustainable, and human consciousness is already becoming computerized. This book is concerned with the question of what consciousness to come is shown by virtual reality and by gaming. It is therefore in some ways indebted to McKenzie Wark's influential idea that it is less a question of games becoming like reality but of reality becoming like games. The dialectic interplay between reality and the virtual is a site at which the future can become visible.