Welcome to Bookmarker!

This is a personal project by @dellsystem. I built this to help me retain information from the books I'm reading.

Source code on GitHub (MIT license).

Activity

You added a note
6 years ago

they're the manufactured creation of developers

Any player who looks too close will start to lose faith in the open-world game's promise of freedom. Compromises will always have to be made. Maps have to end, the plot has to be followed, and dialogue trees can only grow so far. Our virtual worlds aren't as free as we would like to think.

Neith…

—p.128 Play (Logic #6) Closed Worlds (121) by Logic Magazine
You added a note
6 years ago

Apple's power to control archive/abolish-silicon-valley

[...] Apple's profits, at root, are a product of its power to control.

Apple's ability to govern its employees, supply chains, and image allow it to restrict behavior and creativity in its interests - try getting a genius to say "crash," the company to pay tax, or your music out of your iPhone…

—p.91 Control Freaks (79) by Logic Magazine
You added a note
6 years ago

Apple's wealth flows from the privatization of publicly funded research archive/abolish-silicon-valley

After Apple recently won the race to surpass a $1tn valuation, CEO Tim Cook emailed staff to explain, “Financial returns are simply the result of Apple’s innovation, putting our products and customers first, and always staying true to our values.”

While seductive, this story is, like the Apple s…

—p.88 Control Freaks (79) by Logic Magazine
You added a note
6 years ago

my villager friends have run out of things to say

Finally, around hour thirty of playtime, the dialogue starts to repeat: my villager friends have run out of things to say. I feel that I have spent as much of my vacation harvesting bell peppers as I'd like.

—p.72 Where it is Easy to Do Good (69) by Logic Magazine
You deleted a note
6 years ago
When work took the form of a game
This note has since been deleted.