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17

Chasing the Pink

A report from our gamified future.

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by Sarah Mason

Magazine, L. (2019). Chasing the Pink. In Magazine, L. Play (Logic #6). Logic Foundation, pp. 17-34

20

[...] Gamification also serves the useful function of redirecting conflict away from capital, as workers become consumed with the more urgent task of beating the game.

—p.20 by Logic Magazine 4 years, 9 months ago

[...] Gamification also serves the useful function of redirecting conflict away from capital, as workers become consumed with the more urgent task of beating the game.

—p.20 by Logic Magazine 4 years, 9 months ago
23

When work took the form of a game, Burawoy observed, something interesting happened: workers’ primary source of conflict was no longer with the boss. Instead, tensions were dispersed between workers (the scheduling man, the truckers, the inspectors), between operators and their machines, and between operators and their own physical limitations (their stamina, precision of movement, focus).

The battle to beat the quota also transformed a monotonous, soul-crushing job into an exciting outlet for workers to exercise their creativity, speed and skill. Workers attached notions of status and prestige to their output, and the game presented them with a series of choices throughout the day, affording them a sense of relative autonomy and control. It tapped into a worker’s desire for self-determination and self-expression. Then, it directed that desire towards the production of surplus value.

As Marx remarked in his Grundrisse, "It is not the individuals who are set free by free competition; it is, rather, capital which is set free."

—p.23 by Logic Magazine 4 years, 9 months ago

When work took the form of a game, Burawoy observed, something interesting happened: workers’ primary source of conflict was no longer with the boss. Instead, tensions were dispersed between workers (the scheduling man, the truckers, the inspectors), between operators and their machines, and between operators and their own physical limitations (their stamina, precision of movement, focus).

The battle to beat the quota also transformed a monotonous, soul-crushing job into an exciting outlet for workers to exercise their creativity, speed and skill. Workers attached notions of status and prestige to their output, and the game presented them with a series of choices throughout the day, affording them a sense of relative autonomy and control. It tapped into a worker’s desire for self-determination and self-expression. Then, it directed that desire towards the production of surplus value.

As Marx remarked in his Grundrisse, "It is not the individuals who are set free by free competition; it is, rather, capital which is set free."

—p.23 by Logic Magazine 4 years, 9 months ago