Listen to Spielberg or Scorsese talk about movies. They know and can quote from hundreds. And I don't mean quote as in "recite lines from," I mean quote as in "explain how each movie works." Movies are intricately made emotion machines. They are Swiss watches of precise gears and spinning wheels that make them tick. You have to be able to take them apart and put them back together again. In the dark. In your sleep. And your knowledge of a few movies you like is not enough. It is also not enough to know all the movies of the past five years. You have to go back, see the lineage of many types of movies, know what movie begat what in the line of succession, and how the art was advanced by each.
The rule of thumb in all these cases is to stick to the basics no matter what. Tell me a story about a guy who...
I can identify with.
I can learn from.
I have compelling reason to follow.
I believe deserves to win and...
Has stakes that are primal and ring true for me.
Follow that simple prescription for finding the hero of your movie and you can't go wrong. No matter what assignment, material, or sweeping canvas has been handed to you, you find the hero by finding the heart of the story.
Somewhere in the first five minutes of a well-structured screenplay , someone (usually not the main character) will pose a question or make a statement (usually to the main character) that is the theme of the movie. "Be careful what you wish for," this person will say or "Pride goeth before a fall" or "Family is more important than money." It won't be this obvious, it will be conversational, an offhand remark that the main character doesn't quite get at the moment — but which will have far-reaching and meaningful impact later.
This statement is the movie's thematic premise.
In many ways a good screenplay is an argument posed by the screenwriter, the pros and cons of living a particular kind of life, or pursuing a particular goal. Is a behavior, dream, or goal worth it? Or is it false? What is more important, wealth or happiness?
One last word on the set-up as it relates to Act One. I like to think of movies as divided into three separate worlds. Most people call these three acts, I call em thesis, antithesis, and synthesis. The first IO pages and the rest of Act One is the movie's thesis; it's where we see the world as it is before the adventure starts. It is a full-fledged documentation of the hero's world labeled "before." There is a calm before the storm in this world, and especially in the set-up. If events that follow did not occur, it would pretty much stay this way. But there is a sense in the set-up that a storm's about to hit, because for things to stay as they are... is death. Things must change.
The B story gives us a breather.
Let's take Legally Blonde, for instance. The B story is Elle's relationship with the manicurist she meets in Boston. And it is a much needed break from the A story. We've met Elle. She's been dumped. She's decided to go to Law School. She gets there. And school is tough. Well, enough already, let's have a little time-out! Let's go slightly off theme here and meet someone new. Thus, the manicurist. And yes, while it is not a traditional boy-girl love story, it is in fact "the love story." It's where Elle will be nurtured. It is also the place where Elle confides what she is learning in the School of Hard Knocks she's experiencing at Harvard Law — and the place from which she'll draw the strength she needs for the final push into Act Three and ultimate victory.
The B story is also very often a brand new bunch of characters. We have not always met the B story players in the first IO pages of the screenplay. We did not even know they existed. But since Act Two is the antithesis, they are the upside down versions of those characters who inhabit the world of Act One. Again, the B story ally in Legally Blonde is a perfect example. Isn't Jennifer Goolidge, the wonderful actress who portrays manicurist Paulette Bonafonte, the funhouse mirror version of the girls from Elle's sorority house back at UCLA? This is why the character is so successful. She is a classic anti-thesis creature.
The B story then does a lot. And you must have one. It provides not only the love story and a place to openly discuss the theme of your movie, but gives the writer the vital "cutaways" from the A story. And it starts on 3O.
In a sense, stories are about change. And the measuring stick that tells us who succeeds and who doesn't is seen in the ability to change. Good guys are those who willingly accept change and see it as a positive force. Bad guys are those who refuse to change, who will curl up and die in their own juices, unable to move out of the rut their lives represent. To succeed in life is to be able to transform. That's why it's the basis not only of good storytelling but also the world's best-known religions. Change is good because it represents re-birth, the promise of a fresh start.
The Covenant of the Arc.
And don't we all want to believe that?
Don't we all want to jump into the swim of life after seeing a good movie? Don't we want to get out of our ruts, try something new, and be open to the healing power of change after experiencing a movie in which everybody arcs?
An adjunct to this rule of bad dialogue is "Show, Don't Tell," another of the most frequent mistakes found in newbie screenplays. You can say more about a relationship in trouble by seeing a husband eye a pretty young thing as he and his wife are walking down the street than by three pages of dialogue about how their marriage counseling sessions are going. Movies are stories told in pictures. So why would you resort to telling us when you can show us? It's so much more economical! You want to make sure the audience knows about a guy's N.Y. Giants past? Show team pictures on the wall of his apartment, give him a limp (from the accident that ended his career, but only if it's germane), sneak it in with subtle references. Want to make sure we know a fight has occurred between two people? Have them talk about anything but the fight. If handled right, the audience will get it. They're a lot more perceptive than you think.
Whether it's a comedy or a drama, wringing out the emotions of the audience is the name of the game. Making it an emotional experience, using all the emotions, is what it's about. Think why that is. We go to the movies not only to escape reality, and to ultimately learn a little lesson about Life, but to experience a dream state where Life and its attendant emotions are recreated in a safe environment. Like a good dream, we must live the movie; we must run in place along with the hero in our sleep, clutch our pillows at the love scene, and hide under the covers during the breathtaking climax of the film to wake exhausted but fulfilled, wrung out, worked out, and satisfied.
But this can also go for little fixes of minor characters or subplots in a script that's not working. Are these characters motivated by primal drives? It 's another way of saying: Are these characters acting like recognizable human beings? At their core, they must be. Or else you are not addressing primal issues.
Let's say you have a high-falutin' concept: stockbrokers rigging the international bond market. Fine. All very interesting. But at its core, no matter what the plot is, by making each character's desire more primal, that plot is grounded in a reality that everyone can understand — suddenly it's not about stockbrokers, it's about human beings trying to survive.