Armstrong: Yes. Why this is I don't know. The funny thing is, if you give two programmers the same problem—it depends on the problem, but problems of a more mathematical nature, they can often end up writing the same code. Subject to just formatting issues and relabeling the variables and the function names, it's isomorphic—it's exactly the same algorithms. Are we creating these things or are we just pulling the cobwebs off? It's like a statue that's there and we're pulling the cobwebs off and revealing the algorithm that's always been there. So are we inventing a new algorithm or are we inventing a structure that already exists? Some algorithms feel like that. I think it's more the mathematical algorithms. I don't get that feeling when I'm implementing a telephony protocol or something. That's not a statue that I'm pulling the cobwebs off.
cute
Armstrong: Yes. Why this is I don't know. The funny thing is, if you give two programmers the same problem—it depends on the problem, but problems of a more mathematical nature, they can often end up writing the same code. Subject to just formatting issues and relabeling the variables and the function names, it's isomorphic—it's exactly the same algorithms. Are we creating these things or are we just pulling the cobwebs off? It's like a statue that's there and we're pulling the cobwebs off and revealing the algorithm that's always been there. So are we inventing a new algorithm or are we inventing a structure that already exists? Some algorithms feel like that. I think it's more the mathematical algorithms. I don't get that feeling when I'm implementing a telephony protocol or something. That's not a statue that I'm pulling the cobwebs off.
cute
Norvig: I think the people that are really successful are the same—at least that's what I see around here. But, yeah, it is a little bit more of, “Can I quickly get an understanding of what I need,” and less of, “I need complete understanding.” I think some of it is bravado, this willingness to say, “I'm just going to go ahead and do it,” the fearlessness of saying, “I don't understand everything that's going on, but I went into the documentation and I learned these three things. I tried it and it worked, so I'm just going to go ahead.” That gets you to a certain point, but I think to really be a good programmer, you can't just do that. You have to understand a little bit more, and say, “Is it safe, what I'm doing here? Or what are the failure cases? Sure, I tried it once and it worked, but is it always going to work? How do I write test cases to show that and to understand it a little better, and then once I've done that, can I extract what I've done and publish a new tool that other people can use because I've put these pieces together in a certain way.”
Norvig: I think the people that are really successful are the same—at least that's what I see around here. But, yeah, it is a little bit more of, “Can I quickly get an understanding of what I need,” and less of, “I need complete understanding.” I think some of it is bravado, this willingness to say, “I'm just going to go ahead and do it,” the fearlessness of saying, “I don't understand everything that's going on, but I went into the documentation and I learned these three things. I tried it and it worked, so I'm just going to go ahead.” That gets you to a certain point, but I think to really be a good programmer, you can't just do that. You have to understand a little bit more, and say, “Is it safe, what I'm doing here? Or what are the failure cases? Sure, I tried it once and it worked, but is it always going to work? How do I write test cases to show that and to understand it a little better, and then once I've done that, can I extract what I've done and publish a new tool that other people can use because I've put these pieces together in a certain way.”
Seibel: What about The Art of Computer Programming? Some of the people I've talked to on this have absolutely read it from cover to cover. Some people have it on the shelf and use it as a reference. And some people just have it on the shelf.
Norvig: At one point I had it as my monitor stand because it was one of the biggest set of books I had, and it was just the right height. That was nice because it was always there, and I guess then I was more prone to use it as a reference because it was just right in front of me.
Seibel: But you had to lift up the monitor every time you wanted to look at it?
Norvig: No, I had the box set. You had to pull hard, but you could pull one of the box. Now I'm less likely to use any book for reference—I'm just likely to do a search.
made me chuckle
Seibel: What about The Art of Computer Programming? Some of the people I've talked to on this have absolutely read it from cover to cover. Some people have it on the shelf and use it as a reference. And some people just have it on the shelf.
Norvig: At one point I had it as my monitor stand because it was one of the biggest set of books I had, and it was just the right height. That was nice because it was always there, and I guess then I was more prone to use it as a reference because it was just right in front of me.
Seibel: But you had to lift up the monitor every time you wanted to look at it?
Norvig: No, I had the box set. You had to pull hard, but you could pull one of the box. Now I'm less likely to use any book for reference—I'm just likely to do a search.
made me chuckle
Deutsch: You'd have to start over. You'd have to throw out all languages that have the concept of a pointer to begin with because there is no such thing as a pointer in the real world. You'd have to come to grips with the fact that information takes space and exists over time and is located at a particular place.
idea: Type of Guy who hates pointers and believes they need to be eradicated
Deutsch: You'd have to start over. You'd have to throw out all languages that have the concept of a pointer to begin with because there is no such thing as a pointer in the real world. You'd have to come to grips with the fact that information takes space and exists over time and is located at a particular place.
idea: Type of Guy who hates pointers and believes they need to be eradicated
Seibel: I think Larry Wall described it as a bowl of oatmeal with fingernail clippings in it.
Deutsch: Well, my description of Perl is something that looks like it came out of the wrong end of a dog. I think Larry Wall has a lot of nerve talking about language design—Perl is an abomination as a language. But let's not go there.
lol
Seibel: I think Larry Wall described it as a bowl of oatmeal with fingernail clippings in it.
Deutsch: Well, my description of Perl is something that looks like it came out of the wrong end of a dog. I think Larry Wall has a lot of nerve talking about language design—Perl is an abomination as a language. But let's not go there.
lol
I went to this museum, and it's in this long hall of high-ceilinged old salons. And it starts with, I don't know whether they're Neolithic, but very old musical instruments, and it progresses through. Of course, most of their musical instruments are from the last couple of centuries in Western Europe. I didn't actually make it all the way through; I was like one or two salons from the end and I was standing there and here was a piano that had belonged to Leopold Mozart. And the piano that Brahms used for practicing. And the piano that Haydn had in his house.
And I had this little epiphany that the reason that I was having trouble finding another software project to get excited about was not that I was having trouble finding a project. It was that I wasn't excited about software anymore. As crazy as it may seem now, a lot of my motivation for going into software in the first place was that I thought you could actually make the world a better place by doing it. I don't believe that anymore. Not really. Not in the same way.
This little lightning flash happened and all of a sudden I had the feeling that the way—well, not the way to change the world for the better, but the way to contribute something to the world that might last more than a few years was to do music. That was the moment when I decided that I was going to take a deep breath and walk away from what I'd been doing for 50 years.
I went to this museum, and it's in this long hall of high-ceilinged old salons. And it starts with, I don't know whether they're Neolithic, but very old musical instruments, and it progresses through. Of course, most of their musical instruments are from the last couple of centuries in Western Europe. I didn't actually make it all the way through; I was like one or two salons from the end and I was standing there and here was a piano that had belonged to Leopold Mozart. And the piano that Brahms used for practicing. And the piano that Haydn had in his house.
And I had this little epiphany that the reason that I was having trouble finding another software project to get excited about was not that I was having trouble finding a project. It was that I wasn't excited about software anymore. As crazy as it may seem now, a lot of my motivation for going into software in the first place was that I thought you could actually make the world a better place by doing it. I don't believe that anymore. Not really. Not in the same way.
This little lightning flash happened and all of a sudden I had the feeling that the way—well, not the way to change the world for the better, but the way to contribute something to the world that might last more than a few years was to do music. That was the moment when I decided that I was going to take a deep breath and walk away from what I'd been doing for 50 years.
Seibel: You said before that you thought you could make the world a better place with software. How did you think that was going to happen?
Deutsch: Part of it had nothing to do with software per se; it's just that seeing anything around me that's being done badly has always offended me mightily, so I thought I could do better. That's the way kids think. It all seems rather dreamlike now.
Certainly at the time that I started programming, and even up into the 1980s, computer technology was really associated with the corporate world. And my personal politics were quite anticorporate. The kind of computing that I've always worked on has been what today we would call personal computing, interactive computing. I think part of my motivation was the thought that if you could get computer power into the hands of a lot of people, that it might provide some counterweight to corporate power.
I never in my wildest dreams would have predicted the evolution of the Internet. And I never would've predicted the degree to which corporate influence over the Internet has changed its character over time. I would've thought that the Internet was inherently uncontrollable, and I no longer think that. China shows that you can do it pretty effectively.
And I think there's a good chance that if Microsoft plays its cards right, they will have a lock on the Internet. I'm sure they would love to, but I think they might be smart enough to see the path from where they are to having what effectively is control of essentially all the software that gets used on the Internet.
So I'm not really much of an optimist about the future of computing. To be perfectly honest, that's one of the reasons why it wasn't hard for me to get out. I mean, I saw a world that was completely dominated by an unethical monopolist, and I didn't see much of a place for me in it.
<3
Seibel: You said before that you thought you could make the world a better place with software. How did you think that was going to happen?
Deutsch: Part of it had nothing to do with software per se; it's just that seeing anything around me that's being done badly has always offended me mightily, so I thought I could do better. That's the way kids think. It all seems rather dreamlike now.
Certainly at the time that I started programming, and even up into the 1980s, computer technology was really associated with the corporate world. And my personal politics were quite anticorporate. The kind of computing that I've always worked on has been what today we would call personal computing, interactive computing. I think part of my motivation was the thought that if you could get computer power into the hands of a lot of people, that it might provide some counterweight to corporate power.
I never in my wildest dreams would have predicted the evolution of the Internet. And I never would've predicted the degree to which corporate influence over the Internet has changed its character over time. I would've thought that the Internet was inherently uncontrollable, and I no longer think that. China shows that you can do it pretty effectively.
And I think there's a good chance that if Microsoft plays its cards right, they will have a lock on the Internet. I'm sure they would love to, but I think they might be smart enough to see the path from where they are to having what effectively is control of essentially all the software that gets used on the Internet.
So I'm not really much of an optimist about the future of computing. To be perfectly honest, that's one of the reasons why it wasn't hard for me to get out. I mean, I saw a world that was completely dominated by an unethical monopolist, and I didn't see much of a place for me in it.
<3
Thompson: No. I think it's mostly because the machines have gotten a lot better. Compilers stink. You look at the code coming out of GCC and it's awful. It's really not good. And it's slow; oh, man. I mean, the compiler itself is over 20 passes. It's just monstrously slow, but computers have gotten 1,000 times faster since GCC came out. So it may seem like it's getting faster because it's not getting slower as much as computers are getting faster underneath it.
type of guy who believes modern compilers need to be rewritten from scratch cus the fact that computers have gotten faster is not an excuse for imperfection and inefficiency
Thompson: No. I think it's mostly because the machines have gotten a lot better. Compilers stink. You look at the code coming out of GCC and it's awful. It's really not good. And it's slow; oh, man. I mean, the compiler itself is over 20 passes. It's just monstrously slow, but computers have gotten 1,000 times faster since GCC came out. So it may seem like it's getting faster because it's not getting slower as much as computers are getting faster underneath it.
type of guy who believes modern compilers need to be rewritten from scratch cus the fact that computers have gotten faster is not an excuse for imperfection and inefficiency
[...] the other guy was programming the way he had wanted to program but with a different spin. So he saw what happens when one very intense, very good programmer doesn't segment it down. You get one very long program—it's not that the program was spaghetti code but there were just so many levels of complexity in this one linear suite. He almost pissed me off because, as I say, he went over my head to demand that the department had to have standards to not allow that thing to happen.
Seibel: Not realizing that his own previous code would've probably fallen afoul of the same standards?
Cosell: No. He got that. He was a convert. It's sort of like the guys who give up smoking and are the most pains in the butt about other people still smoking. He became one of the strongest guys on my project. He used to nag me when I wasn't careful enough—when I compromised. My project was the first project of its type he had ever worked on. Communications, real time, all this stuff—all new to him. But he was a smart guy and he went through this little epiphany and came out of it the programmer I always thought he was going to be. Last I heard, he was doing wonderfully. With him it worked out. Other people didn't like working with me because they found me too overbearing; I can't imagine why.
[...] the other guy was programming the way he had wanted to program but with a different spin. So he saw what happens when one very intense, very good programmer doesn't segment it down. You get one very long program—it's not that the program was spaghetti code but there were just so many levels of complexity in this one linear suite. He almost pissed me off because, as I say, he went over my head to demand that the department had to have standards to not allow that thing to happen.
Seibel: Not realizing that his own previous code would've probably fallen afoul of the same standards?
Cosell: No. He got that. He was a convert. It's sort of like the guys who give up smoking and are the most pains in the butt about other people still smoking. He became one of the strongest guys on my project. He used to nag me when I wasn't careful enough—when I compromised. My project was the first project of its type he had ever worked on. Communications, real time, all this stuff—all new to him. But he was a smart guy and he went through this little epiphany and came out of it the programmer I always thought he was going to be. Last I heard, he was doing wonderfully. With him it worked out. Other people didn't like working with me because they found me too overbearing; I can't imagine why.
I don't know why I had those two convictions. I arrived at BBN with no skill per se, but I had those principles in the back of my head for some reason. I thought I ought to be able to understand anything and it shouldn't be so hard. I found that even for the time-sharing system and the IMPs—for all of those class of programs, that proved to be true. In general once I had the right understanding of what a program was supposed to do, the pieces would fall into place. The pieces that didn't belong would stand out like a miscolored piece in a jigsaw puzzle.
Another principle was I always wanted clean listings. I wanted the thing to be just right. When you have to fix a bug in a program you never, ever fix the bug in the place where you find it. My rule is, “If you knew then what you know now about the fact that this piece of code is broken, how would you have organized this piece of the routine?” What were you thinking about wrong before? Fix the code so that can't happen. When you finish with a routine I want every routine you work on to look as if it was just written. I do not want to see any evidence of afterthoughts or things gone wrong followed by something to correct the error or a mysterious piece of code saying, “This routine returns the wrong value every now and then so I've got to fix it.” I don't want to see any of that. I want to see code that looks like through some divine inspiration you got it exactly right the first time.
I don't know why I had those two convictions. I arrived at BBN with no skill per se, but I had those principles in the back of my head for some reason. I thought I ought to be able to understand anything and it shouldn't be so hard. I found that even for the time-sharing system and the IMPs—for all of those class of programs, that proved to be true. In general once I had the right understanding of what a program was supposed to do, the pieces would fall into place. The pieces that didn't belong would stand out like a miscolored piece in a jigsaw puzzle.
Another principle was I always wanted clean listings. I wanted the thing to be just right. When you have to fix a bug in a program you never, ever fix the bug in the place where you find it. My rule is, “If you knew then what you know now about the fact that this piece of code is broken, how would you have organized this piece of the routine?” What were you thinking about wrong before? Fix the code so that can't happen. When you finish with a routine I want every routine you work on to look as if it was just written. I do not want to see any evidence of afterthoughts or things gone wrong followed by something to correct the error or a mysterious piece of code saying, “This routine returns the wrong value every now and then so I've got to fix it.” I don't want to see any of that. I want to see code that looks like through some divine inspiration you got it exactly right the first time.