I tell the kids that the most important thing in screenwriting is to have a character that wants something. And I tell them this is harder than it sounds. The amateur tendency is to write characters that sit around on couches, talking to other characters on couches. Everyone loves writing dialogue because you can fill up the page so fast, the rising black like smoke signals in the middle of a whiteout blizzard. I love it too, I admit, but at a certain point, you have to get your protag (as I call it, horribly) off the couch and have them do something, something motivated by their desires. It sounds like the easiest thing in the world, but it’s one of the hardest, like most things that sound like the easiest thing in the world: falling in love, staying in love, not ODing at your husband’s parents’ fiftieth anniversary party.
On the whiteboard, I diagram plot arcs loosely cribbed from Save the Cat and Story. I tell them each scene needs to have a positive and negative charge – that, in other words, something has to change. I tell them that this is true of scenes, and true of sequences as well, a progression of linked scenes. Sequences have to change, and so do acts, which sequences build, and so do screenplays, which are made of three to five acts, depending. I tell them that story is really about change, from the macro to micro level, and that, in this sense, a screenplay is like one of those images made from smaller constituent images of the same thing: a face, for example, but when you get closer you see the features are made of the same face, and closer still, that elements of the features – the shadow of a nostril, for example – is made of very small faces, and when you press your eyeballs up to those faces, you see a pixelated constellation of a thousand more faces. I tell them there’s a word for this that has escaped me and that I’ll give extra credit to anyone who tracks it down, which is ridiculous, as this is a talented and gifted summer camp, and there are no grades.