[...] computational objects do not simply or straightforwardly tap into pre-formed capacities or abilities, but instead generate new kinds of agency, which may be similar to what went before but which are nevertheless different; secondly, that the agency that is created is so as part of an asymmetric relation between human and computer, a kind of cultivation or inculcation of a machinic habitus, a set of dispositions that is inseparable from the technologies that codify it and give it expression. [...]