You can never judge the quality of a sound mix simply by counting the number of tracks it took to produce it. Terrible mixes have been produced from a hundred tracks. By the same token, wonderful mixes have been made from only three tracks. It depends on the initial choices that were made, the quality of the sounds, and how capable the blend of those sounds was of exciting emotions hidden in the hearts of the audience. The underlying principle: Always try to do the most with the least—with the emphasis on try. You may not always succeed, but attempt to produce the greatest effect in the viewer’s mind by the least number of things on screen. Why? Because you want to do only what is necessary to engage the imagination of the audience—suggestion is always more effective than exposition. Past a certain point, the more effort you put into wealth of detail, the more you encourage the audience to become spectators rather than participants. The same principle applies to all the various crafts of filmmaking: acting, art direction, photography, music, costume, etc.
You can never judge the quality of a sound mix simply by counting the number of tracks it took to produce it. Terrible mixes have been produced from a hundred tracks. By the same token, wonderful mixes have been made from only three tracks. It depends on the initial choices that were made, the quality of the sounds, and how capable the blend of those sounds was of exciting emotions hidden in the hearts of the audience. The underlying principle: Always try to do the most with the least—with the emphasis on try. You may not always succeed, but attempt to produce the greatest effect in the viewer’s mind by the least number of things on screen. Why? Because you want to do only what is necessary to engage the imagination of the audience—suggestion is always more effective than exposition. Past a certain point, the more effort you put into wealth of detail, the more you encourage the audience to become spectators rather than participants. The same principle applies to all the various crafts of filmmaking: acting, art direction, photography, music, costume, etc.
An overactive editor, who changes shots too frequently, is like a tour guide who can’t stop pointing things out: “And up there we have the Sistine Ceiling, and over here we have the Mona Lisa, and, by the way, look at these floor tiles . . .’’If you are on a tour, you do want the guide to point things out for you, of course, but some of the time you just want to walk around and see what you see. If the guide—that is to say, the editor—doesn’t have the confidence to let people themselves occasionally choose what they want to look at, or to leave things to their imagination, then he is pursuing a goal (complete control) that in the end is self-defeating. People will eventually feel constrained and then resentful from the constant pressure of his hand on the backs of their necks.
An overactive editor, who changes shots too frequently, is like a tour guide who can’t stop pointing things out: “And up there we have the Sistine Ceiling, and over here we have the Mona Lisa, and, by the way, look at these floor tiles . . .’’If you are on a tour, you do want the guide to point things out for you, of course, but some of the time you just want to walk around and see what you see. If the guide—that is to say, the editor—doesn’t have the confidence to let people themselves occasionally choose what they want to look at, or to leave things to their imagination, then he is pursuing a goal (complete control) that in the end is self-defeating. People will eventually feel constrained and then resentful from the constant pressure of his hand on the backs of their necks.