The Pokémon Generation
[...] it is mistakenly assumed that human consciousness is a constant "original" which computers will either "copy" or fail to "copy". In fact, the distinction is far less sustainable, and human consciousness is already becoming computerized. This book is concerned with the question of what consciousness to come is shown by virtual reality and by gaming. It is therefore in some ways indebted to McKenzie Wark's influential idea that it is less a question of games becoming like reality but of reality becoming like games. The dialectic interplay between reality and the virtual is a site at which the future can become visible.
[...] it is mistakenly assumed that human consciousness is a constant "original" which computers will either "copy" or fail to "copy". In fact, the distinction is far less sustainable, and human consciousness is already becoming computerized. This book is concerned with the question of what consciousness to come is shown by virtual reality and by gaming. It is therefore in some ways indebted to McKenzie Wark's influential idea that it is less a question of games becoming like reality but of reality becoming like games. The dialectic interplay between reality and the virtual is a site at which the future can become visible.
[...] this means controlling the actions and paths of people to best produce profit for those with corporate interests in the city, something that is now done primarily via smartphones.
on Ingress / Pokemon GO
[...] this means controlling the actions and paths of people to best produce profit for those with corporate interests in the city, something that is now done primarily via smartphones.
on Ingress / Pokemon GO
[...] Our mobile phones pretend to be about fulfilling every desire [...] yet what is much scarier than the fact that the user can fulfill desire via the mobile phone is the possibility that the phone creates those desires in the first place. While the user thinks they are doing what they want, as if desires already exist and are simply facilitated by the device, in fact Google has an even greater power: the ability to create and organize desire itself. [...]
[...] Our mobile phones pretend to be about fulfilling every desire [...] yet what is much scarier than the fact that the user can fulfill desire via the mobile phone is the possibility that the phone creates those desires in the first place. While the user thinks they are doing what they want, as if desires already exist and are simply facilitated by the device, in fact Google has an even greater power: the ability to create and organize desire itself. [...]